𝗖𝗵𝗿𝗼𝗺𝗮 𝟬𝟯𝟴𝟰
Some worlds are built. Others are forged in fire, shaped by war, and drowned in blood.
Trench Crusade does not just tell a story. It rewrites the past, carving an alternate history where the First Crusade did not end in victory but in damnation. A world where the discovery of a holy relic beneath Jerusalem set in motion an eight-hundred-year-long war between Heaven, Hell, and the crumbling empires of man.
It is a world where knights in gas masks charge across trench-filled battlefields, where angelic war machines and demonic abominations fight beneath skies blackened by artillery fire, where the very idea of peace has been erased from history.
Most alternate history settings ask what if one moment changed. Trench Crusade asks what if history was never meant to escape the Middle Ages. The First Crusade never ended. It collapsed into a never-ending holy war, fought not just by men but by angels and demons. The Faithful, armed with divine relics, industrialized warfare, and blind fanaticism, have spent centuries fighting back the armies of Hell. The Heretics, consumed by corruption, mutation, and infernal weaponry, seek to drag the world into darkness. The Great Powers of Europe, exhausted from a thousand years of war, rely on sacred war machines, trench prophets, and holy knights in mechanical armor to hold back the tide.
It is a world where swords and machine guns exist side by side, where cathedrals are fortified bunkers, and where every battle is fought not just for land but for the fate of existence itself.
The lore of Trench Crusade is not just deep. It is endless. The Wars of Triclavianism shattered the Faithful, causing internal fractures that still bleed centuries later. The Black Grail Plague was not a disease of nature but a weapon of Beelzebub himself, spreading through the ranks of both armies. Antioch, the Home of All Hopes, has been under siege for over four hundred years, a last bastion against the armies of Hell. The Paladins, the last hope of mankind, are modified warriors capable of surviving in the deepest pits of the Abyss itself.
The best lore is not just in words. It is in imagery, in atmosphere, in vision. Knights wading through the mud of No Man’s Land, holding torches as they advance through trenches filled with corpses. Zealots in gas masks, gripping rusted swords, whispering prayers as they charge into gunfire. Angelic war-beasts of steel and flesh, descending onto battlefields to purge the damned. A world where faith is both a weapon and a curse, where belief alone can shape the battlefield.
This is a setting that does not just tell you its history. It makes you feel every brutal, endless moment of it.
This world is not waiting to be discovered. It is waiting to consume you. It dares to ask what happens when war is eternal, when faith is absolute, and when hope is a distant memory.